Joaquín Cuesta Fuentes
UX | UI Design
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Portfolio
A Walk In The Rain: Explorable Scene
What is this project?
This is a project that was originally requested for the Music and Sound Design course in my degree. While originally we simply had to create the sounds for a very simple game template, I was in a creative mood, (and sound design was, sadly, one of my least favourite courses that year) and decided to build a small game from the ground up that would also let me design a small scene, code it and create its art assets.
The game is a rather simple 2D platformer, made as a mood piece that would be both entertaining and work as a showcase of the requisite sound design work. The game itself lets you explore a small urban landscape, collecting musical notes that add complexity to the background soundtrack, and is set in a rainy day, which allows for creating a complex sound landscape (rain, thunder, wind, passing cars...)
Showcase
Here you can see some screenshots of the game, as well as a catalogue of the visual components I made.
Main

How was it made?
Here is the process followed to elaborate this Research Report
Choosing the aesthetic
The moment I knew I wanted to make this relatively small assignment way bigger than it actually needed to be, I also knew that I wanted to do something themed around Jazz. This led me to do a small study on jazz album covers and their visual and color design.
Designing the scene
Generally games are not designed around the sounds they will have, so this made for an interesting challenge. In the assignment we were required to use certain techniques related to both sound design, recording, editing and interactivity, which led to game design choices such as creating a building with an explorable interior that could let me showcase a smooth transition between sound landscapes; or editing the music I chose to create a dynamic soundtrack that would gradually evolve with the players actions being tied to collectible music notes dotted around the game’s landscape.
Scene Mock-ups
To properly design and visualize the art assets needed, I built scene mock-ups in the Unity Game Engine, which also allowed me to start developing the actual programming and scripting of the game.
Producing the Assets
Based on the aesthetic, and the scene designed, I started designing the different assets the game would require, which was also a way of letting this project work as further graphic design practice.
Building and testing the Game
Finally, I put the game together and tested it to ensure that all of its elements worked properly.
Joaquín Cuesta Fuentes
Contact:
mail:
cuestafuentesjoaquin@gmail.com
phone:
(+34) 679192965
Joaquín Cuesta Fuentes
UX | UI Design
Back to Main
Portfolio
A Walk In The Rain: Explorable Scene
What is this project?
This is a project that was originally requested for the Music and Sound Design course in my degree. While originally we simply had to create the sounds for a very simple game template, I was in a creative mood, (and sound design was, sadly, one of my least favourite courses that year) and decided to build a small game from the ground up that would also let me design a small scene, code it and create its art assets.
The game is a rather simple 2D platformer, made as a mood piece that would be both entertaining and work as a showcase of the requisite sound design work. The game itself lets you explore a small urban landscape, collecting musical notes that add complexity to the background soundtrack, and is set in a rainy day, which allows for creating a complex sound landscape (rain, thunder, wind, passing cars...)
Showcase
Here you can see some screenshots of the game, as well as a catalogue of the visual components I made.
Main

How was it made?
Here is the process followed for this project
Choosing the aesthetic
The moment I knew I wanted to make this relatively small assignment way bigger than it actually needed to be, I also knew that I wanted to do something themed around Jazz. This led me to do a small study on jazz album covers and their visual and color design.
Designing the scene
Generally games are not designed around the sounds they will have, so this made for an interesting challenge. In the assignment we were required to use certain techniques related to both sound design, recording, editing and interactivity, which led to game design choices such as creating a building with an explorable interior that could let me showcase a smooth transition between sound landscapes; or editing the music I chose to create a dynamic soundtrack that would gradually evolve with the players actions being tied to collectible music notes dotted around the game’s landscape.
Scene Mock-ups
To properly design and visualize the art assets needed, I built scene mock-ups in the Unity Game Engine, which also allowed me to start developing the actual programming and scripting of the game.
Producing the Assets
Based on the aesthetic, and the scene designed, I started designing the different assets the game would require, which was also a way of letting this project work as further graphic design practice.
Building and testing the Game
Finally, I put the game together and tested it to ensure that all of its elements worked properly.
Joaquín Cuesta Fuentes
Contact:
mail:
cuestafuentesjoaquin@gmail.com
phone:
(+34) 679192965